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Two minutes. One problem. Your first move.

Short pauses that test the default moves leaders make under time pressure. No class, no sign-up. Come and go when you like.

Five capabilities

Problems flow downstream. If one step feels stuck, the cause is often one step earlier.

  1. Seeing

    Do I notice what’s actually happening?

  2. Defining

    Do I know what the real problem is?

  3. Acting

    Is my move aimed at the cause?

  4. Owning

    Who’s building the skill here?

  5. Finishing

    Did the fix actually stick?